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Flagstaff character rendering

All the characters and non-procedural environment graphics in Flagstaff are created in Blender, which you can download for free.  Because I like to live dangerously, I use Blender 2.5 beta.  If you're a chicken, I guess you can use the stable 2.4 version.  Bok bok.

When figuring out the lighting and rendering settings for the characters, I started with a pretty basic setup of one sunlight, and ambient occlusion enabled.

This setup looked alright but the direction of the light source seemed too obvious, and I figured it would look strange in any environment that wasn't outdoors.  I needed something a bit more neutral.

I played around with toon shaders to no success, then eventually settled on a solution using Blender's compositing nodes system to combine certain render passes and exclude those I didn't want.  The final composite is a combination of the colour pass, and the shadow and environment passes at 20 and 25 percent opacity, respectively.

The shadow layer gives some basic definition to the shapes.  The environment layer provides distinction between adjacent shapes of similar colour, and also shows details like the fingers and toes.

 

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    [...]Joel Esler's Workblog - Workblog - Flagstaff character rendering[...]

Reader Comments (8)

nice work !

February 22, 2011 | Unregistered CommenterAspide at Kongregate

Thank you for sharing this method :D

February 22, 2011 | Unregistered Commenterbosen

Oh this is the secret behind of smoth animation. Very clear graphics and game. Congratulation. I wait for the boss on the continue.

February 23, 2011 | Unregistered CommenterGermo

good design ..¡

February 25, 2011 | Unregistered Commenterfaber3d

Dude, i loved your game! is simple, and addictive. Well, i know this is something idiot to ask, but, how do you make these things? Im not talking about the graphics, but, is something that think everyone would like, even my boring-sister-how-hate-play games...
I loved the design of your characters! Maybe, i will try make something similar ^^

Good effort in chapter 2 of the game!

February 27, 2011 | Unregistered CommenterFilipe Sá

dude! love the game! looking forward to a chapter 3!!!! maybe add additional bosses? like has 3 bosses? that would be cool! also you should add more cool abilities to the mage! maybe like a stronger lightning strike!

April 23, 2011 | Unregistered CommenterMatthew Wheeler

Yay! A fellow Blender user! I enjoyed the game!

April 30, 2011 | Unregistered CommenterTitanium Pen

Great job. Cant wait until Chapter four. :-)

June 10, 2011 | Unregistered CommenterAlex
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