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<!--Generated by Squarespace V5 Site Server v5.13.159 (http://www.squarespace.com) on Fri, 24 May 2013 17:47:32 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Joel Esler's Workblog</title><subtitle>Workblog</subtitle><id>http://www.joelesler.com/blog/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.joelesler.com/blog/"/><link rel="self" type="application/atom+xml" href="http://www.joelesler.com/blog/atom.xml"/><updated>2012-05-08T03:27:36Z</updated><generator uri="http://five.squarespace.com/" version="Squarespace V5 Site Server v5.13.159 (http://www.squarespace.com)">Squarespace</generator><entry><title>Mabel and the Alphamites</title><id>http://www.joelesler.com/blog/2012/5/8/mabel-and-the-alphamites.html</id><link rel="alternate" type="text/html" href="http://www.joelesler.com/blog/2012/5/8/mabel-and-the-alphamites.html"/><author><name>Joel Esler</name></author><published>2012-05-08T03:23:18Z</published><updated>2012-05-08T03:23:18Z</updated><content type="html" xml:lang="en-AU"><![CDATA[<p>Hey there, I just released a new game! &nbsp;Sorry, it's not Flagstaff Chapter 5. &nbsp;It's Mabel and the Alphamites! &nbsp;Sort of a mash up of Bubble Bobble and Bookworm. &nbsp;You can <a href="http://www.kongregate.com/games/joelesler/mabel-and-the-alphamites">play it over at Kongregate</a>.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.joelesler.com/storage/post-images/icon_250x200.png?__SQUARESPACE_CACHEVERSION=1336447635161" alt="" /></span></span></p>]]></content></entry><entry><title>Dinosaurs and Meteors in your browser</title><category term="dinosaurs and meteors"/><category term="flash"/><id>http://www.joelesler.com/blog/2012/2/5/dinosaurs-and-meteors-in-your-browser.html</id><link rel="alternate" type="text/html" href="http://www.joelesler.com/blog/2012/2/5/dinosaurs-and-meteors-in-your-browser.html"/><author><name>Joel Esler</name></author><published>2012-02-04T13:28:34Z</published><updated>2012-02-04T13:28:34Z</updated><content type="html" xml:lang="en-AU"><![CDATA[<p>The flash version of Dinosaurs and Meteors in now available to <a href="http://www.kongregate.com/games/joelesler/dinosaurs-and-meteors">play for free on Kongregate</a>.</p>]]></content></entry><entry><title>Dinosaurs and Meteors is out!</title><category term="dinosaurs and meteors"/><category term="iOS"/><id>http://www.joelesler.com/blog/2012/2/2/dinosaurs-and-meteors-is-out.html</id><link rel="alternate" type="text/html" href="http://www.joelesler.com/blog/2012/2/2/dinosaurs-and-meteors-is-out.html"/><author><name>Joel Esler</name></author><published>2012-02-02T00:16:35Z</published><updated>2012-02-02T00:16:35Z</updated><content type="html" xml:lang="en-AU"><![CDATA[<p>Yesterday my first iOS game <a href="http://itunes.apple.com/us/app/dinosaurs-and-meteors/id495524500?ls=1&amp;mt=8">Dinosaurs and Meteors</a> became available on the app store for 99c. &nbsp;If that's too pricey, then keep an eye out for the browser version, which should be out in a couple of days.</p>
<p>The game is a sort of a mix of <a href="http://en.wikipedia.org/wiki/Missile_Command">Missile Command</a> and tower defense, where you control a bunch of dinosaur sporting a variety of weapons and trying to defend themselves against the incoming waves of meteors.</p>
<p style="text-align: center;"><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fscreenshot01.jpg%3F__SQUARESPACE_CACHEVERSION%3D1328141960879',640,960);"><img src="http://www.joelesler.com/storage/thumbnails/9116479-16343326-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1328141960880" alt="" /></a></span></span></p>]]></content></entry><entry><title>Flagstaff character rendering</title><category term="blender"/><category term="flagstaff"/><category term="rendering"/><id>http://www.joelesler.com/blog/2011/2/21/flagstaff-character-rendering.html</id><link rel="alternate" type="text/html" href="http://www.joelesler.com/blog/2011/2/21/flagstaff-character-rendering.html"/><author><name>Joel Esler</name></author><published>2011-02-20T22:21:52Z</published><updated>2011-02-20T22:21:52Z</updated><content type="html" xml:lang="en-AU"><![CDATA[<p>All the characters and non-procedural environment graphics in Flagstaff are created in Blender, which you can&nbsp;<a href="http://www.blender.org/">download for free</a>. &nbsp;Because I like to live dangerously, I use Blender 2.5 beta. &nbsp;If you're a chicken, I guess you can use the stable 2.4 version. &nbsp;Bok bok.</p>
<p>When figuring out the lighting and rendering settings for the characters, I started with a pretty basic setup of one sunlight, and ambient occlusion enabled.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.joelesler.com/storage/post-images/object-pass.png?__SQUARESPACE_CACHEVERSION=1298244322525" alt="" /></span></span></p>
<p>This setup looked alright but the direction of the light source seemed too obvious, and I figured it would look strange in any environment that wasn't outdoors. &nbsp;I needed something a bit more neutral.</p>
<p>I played around with toon shaders to no success, then eventually settled on a solution using Blender's compositing nodes system to combine certain render passes and exclude those I didn't want. &nbsp;The final composite is a combination of the colour pass, and the shadow and environment passes at 20 and 25 percent opacity, respectively.</p>
<p style="text-align: center;"><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2Fpriestess_render_passes.png%3F__SQUARESPACE_CACHEVERSION%3D1299208384420',247,611);"><img src="http://www.joelesler.com/storage/thumbnails/9116479-10843669-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1299208384421" alt="" /></a></span></span></p>
<p style="text-align: left;">The shadow layer gives some basic definition to the shapes. &nbsp;The environment layer provides distinction between adjacent shapes of similar colour, and also shows details like the fingers and toes.</p>
<p>&nbsp;</p><p></p>]]></content></entry><entry><title>Chapter One characters</title><category term="flagstaff"/><id>http://www.joelesler.com/blog/2011/1/20/chapter-one-characters.html</id><link rel="alternate" type="text/html" href="http://www.joelesler.com/blog/2011/1/20/chapter-one-characters.html"/><author><name>Joel Esler</name></author><published>2011-01-20T06:29:43Z</published><updated>2011-01-20T06:29:43Z</updated><content type="html" xml:lang="en-AU"><![CDATA[<p>And here's the entire cast for chapter one:</p>
<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.joelesler.com/storage/post-images/chapter-one-characters.jpg?__SQUARESPACE_CACHEVERSION=1295505046732" alt="" /></span></span></p>]]></content></entry></feed>