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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Thu, 23 Feb 2012 01:42:00 GMT--><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rss="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:cc="http://web.resource.org/cc/"><rss:channel rdf:about="http://www.joelesler.com/blog/"><rss:title>Joel Esler's Workblog</rss:title><rss:link>http://www.joelesler.com/blog/</rss:link><rss:description></rss:description><dc:language>en-AU</dc:language><dc:date>2012-02-23T01:42:00Z</dc:date><admin:generatorAgent rdf:resource="http://www.squarespace.com/">Squarespace Site Server v5.11.81 (http://www.squarespace.com/)</admin:generatorAgent><rss:items><rdf:Seq><rdf:li rdf:resource="http://www.joelesler.com/blog/2012/2/5/dinosaurs-and-meteors-in-your-browser.html"/><rdf:li rdf:resource="http://www.joelesler.com/blog/2012/2/2/dinosaurs-and-meteors-is-out.html"/><rdf:li rdf:resource="http://www.joelesler.com/blog/2011/2/21/flagstaff-character-rendering.html"/><rdf:li rdf:resource="http://www.joelesler.com/blog/2011/1/20/chapter-one-characters.html"/></rdf:Seq></rss:items></rss:channel><rss:item rdf:about="http://www.joelesler.com/blog/2012/2/5/dinosaurs-and-meteors-in-your-browser.html"><rss:title>Dinosaurs and Meteors in your browser</rss:title><rss:link>http://www.joelesler.com/blog/2012/2/5/dinosaurs-and-meteors-in-your-browser.html</rss:link><dc:creator>Joel Esler</dc:creator><dc:date>2012-02-04T13:28:34Z</dc:date><dc:subject>dinosaurs and meteors flash</dc:subject><content:encoded><![CDATA[<p>The flash version of Dinosaurs and Meteors in now available to <a href="http://www.kongregate.com/games/joelesler/dinosaurs-and-meteors">play for free on Kongregate</a>.</p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.joelesler.com/blog/2012/2/2/dinosaurs-and-meteors-is-out.html"><rss:title>Dinosaurs and Meteors is out!</rss:title><rss:link>http://www.joelesler.com/blog/2012/2/2/dinosaurs-and-meteors-is-out.html</rss:link><dc:creator>Joel Esler</dc:creator><dc:date>2012-02-02T00:16:35Z</dc:date><dc:subject>dinosaurs and meteors iOS</dc:subject><content:encoded><![CDATA[<p>Yesterday my first iOS game <a href="http://itunes.apple.com/us/app/dinosaurs-and-meteors/id495524500?ls=1&amp;mt=8">Dinosaurs and Meteors</a> became available on the app store for 99c. &nbsp;If that's too pricey, then keep an eye out for the browser version, which should be out in a couple of days.</p>
<p>The game is a sort of a mix of <a href="http://en.wikipedia.org/wiki/Missile_Command">Missile Command</a> and tower defense, where you control a bunch of dinosaur sporting a variety of weapons and trying to defend themselves against the incoming waves of meteors.</p>
<p style="text-align: center;"><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fscreenshot01.jpg%3F__SQUARESPACE_CACHEVERSION%3D1328141960879',640,960);"><img src="http://www.joelesler.com/storage/thumbnails/9116479-16343326-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1328141960880" alt="" /></a></span></span></p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.joelesler.com/blog/2011/2/21/flagstaff-character-rendering.html"><rss:title>Flagstaff character rendering</rss:title><rss:link>http://www.joelesler.com/blog/2011/2/21/flagstaff-character-rendering.html</rss:link><dc:creator>Joel Esler</dc:creator><dc:date>2011-02-20T22:21:52Z</dc:date><dc:subject>blender flagstaff rendering</dc:subject><content:encoded><![CDATA[<p>All the characters and non-procedural environment graphics in Flagstaff are created in Blender, which you can&nbsp;<a href="http://www.blender.org/">download for free</a>. &nbsp;Because I like to live dangerously, I use Blender 2.5 beta. &nbsp;If you're a chicken, I guess you can use the stable 2.4 version. &nbsp;Bok bok.</p>
<p>When figuring out the lighting and rendering settings for the characters, I started with a pretty basic setup of one sunlight, and ambient occlusion enabled.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.joelesler.com/storage/post-images/object-pass.png?__SQUARESPACE_CACHEVERSION=1298244322525" alt="" /></span></span></p>
<p>This setup looked alright but the direction of the light source seemed too obvious, and I figured it would look strange in any environment that wasn't outdoors. &nbsp;I needed something a bit more neutral.</p>
<p>I played around with toon shaders to no success, then eventually settled on a solution using Blender's compositing nodes system to combine certain render passes and exclude those I didn't want. &nbsp;The final composite is a combination of the colour pass, and the shadow and environment passes at 20 and 25 percent opacity, respectively.</p>
<p style="text-align: center;"><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2Fpriestess_render_passes.png%3F__SQUARESPACE_CACHEVERSION%3D1299208384420',247,611);"><img src="http://www.joelesler.com/storage/thumbnails/9116479-10843669-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1299208384421" alt="" /></a></span></span></p>
<p style="text-align: left;">The shadow layer gives some basic definition to the shapes. &nbsp;The environment layer provides distinction between adjacent shapes of similar colour, and also shows details like the fingers and toes.</p>
<p>&nbsp;</p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.joelesler.com/blog/2011/1/20/chapter-one-characters.html"><rss:title>Chapter One characters</rss:title><rss:link>http://www.joelesler.com/blog/2011/1/20/chapter-one-characters.html</rss:link><dc:creator>Joel Esler</dc:creator><dc:date>2011-01-20T06:29:43Z</dc:date><dc:subject>flagstaff</dc:subject><content:encoded><![CDATA[<p>And here's the entire cast for chapter one:</p>
<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.joelesler.com/storage/post-images/chapter-one-characters.jpg?__SQUARESPACE_CACHEVERSION=1295505046732" alt="" /></span></span></p>]]></content:encoded></rss:item></rdf:RDF>
